Practical advice for sailors and merchants encountering terrain shaped by illusion, glamers, or extraplanar bleed.
Ancient and practical, this book describes how to map caves and dungeons using sound echoes, pressure gradients, and magical vibrations.
Reprints and deciphers dozens of criminal navigational systems—many of which are still in use.
A psychological thriller about a former assassin haunted by their past, as they try to escape the shadows of their former life.
A smutty tale of a drow matron who takes a human slave as her lover, set against the backdrop of intrigue and power struggles in the Underdark. Filled with dark sensuality and complex power dynamics.
An illustrated manual that details how to spot, measure, and avoid breaches from the Shadowfell, Feywild, and other realms.
A steamy romance between a surface elf noble and a rogue drow warrior, torn between their respective worlds but unable to deny their forbidden passion.
A nautical guide to the islands and dangerous waters of the Trackless Sea, used by sailors and adventurers alike.
A torrid romance involving a beautiful noblewoman and a silver dragon in humanoid form, exploring themes of shapeshifting, eternal love, and the complexities of forbidden relationships between mortals and magical beings.
A crumbling, water-damaged tome cataloging sunken cities and what might still be moving inside them.
A tale of star-crossed lovers set against the backdrop of Selûne’s twin moons, where a lycanthrope and a cleric of the Moonmaiden struggle to maintain their love through dangerous transformations and midnight rendezvous.
A romantic mystery set in Waterdeep during a grand masquerade ball, where a pair of star-crossed lovers must unravel a deadly conspiracy.
Blends astronomy, theology, and folklore to suggest that the stars are still talking—just not to us.
A young lighthouse keeper inherits a journal that shows where ships will sink—three days before it happens.
A cross-cultural compilation of sailor myths and nautical omens, and how these beliefs affected maritime navigation and mapmaking.
A sultry tale of romance and intrigue between a dragonborn diplomat and a human merchant, filled with political scheming and passionate encounters.
A bawdy, light-hearted romp about the romantic misadventures of a charming bard as they seduce their way through the social elite of Silverymoon.
A crumbling, water-damaged tome cataloging sunken cities and what might still be moving inside them.
An ex-gladiator takes a job as a noble’s bodyguard—but it’s not his blade she wants at her side, it’s everything else.
A thrilling romantic drama about a highborn duchess who falls for a mysterious duelist, with a series of daring swordfights, hidden identities, and fiery encounters.
A passionate love story between an ice mage and a fire genasi, whose clashing elemental natures create a sizzling romance, threatened by their inability to physically touch without harm.
A tragic love story between a golem and its creator, exploring the themes of identity, servitude, and what it means to be alive.
A haunted chart appears in an explorer’s satchel each night, guiding them to places that do not yet exist.
A scandalous romance between a married Waterdhavian noblewoman and a rakish sellsword, full of illicit meetings, whispered promises, and political repercussions.
A high-seas romance about a fierce pirate captain who captures a noble, only to find themselves ensnared by love and desire amid the chaos of the sea.
A poetic travelogue of a sea that no one remembers crossing, told in the fragmented letters of those who never returned.
An exhaustive (and often disputed) log of landmasses charted once and never again, compiled by a half-mad sea captain.
A dark fantasy mystery set in the caverns of the Underdark, where a drow detective must solve a series of murders tied to ancient, forbidden magic.
The Book of Infinite Spells
Wondrous Item, very rare (requires attunement)
This magic book contains 26 pages. Each page's contents are randomly determined. The DM has a complete list.
Once you turn a page, you can never flip back—paging through this book is a one-way trip. Once you are attuned to this book, as an action, you can cast the spell that is written on the page, requiring no material components or spell slots, even if you don’t have the spellcasting or pact magic feature, or if that spell is not on your class spell list. Once you cast that spell three times, you cannot cast it again until the next dawn. Each time you cast that spell, there’s a chance that the energy connected with its use will cause the page to magically turn (despite all precautions). The chance that a page turns is as follows:
- 10% if you have the spellcasting or pact magic feature and you cast a spell on your spell list (91-100 on a d100)
- 20% if you have the spellcasting or pact magic and you cast a spell that is not on your spell list (81-100 on a d100)
- 30% if you don’t have the spellcasting or pact magic feature (71-100 on a d100)
When the last page is turned, the book disappears.
The first page holds the Anti-magic Field spell.
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Book of Lore
Wondrous Item, rare (requires attunement)
“A magic book must speak of magic, but it should also be a book.”
-- King Rendoran, Sorcerer-King of Lymen
The book’s binding is red leather from an unknown creature. It appears small, but no matter how many times its pages are turned, one page always remains. Each page is decorated with beautiful calligraphy. If you read the book for 1 hour, you can cast the legend lore spell. Once used, you cannot use this magic item again until the following week.
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Scroll of Mapping
Scroll, uncommon
By using an action to read the scroll, you cause the arcane script on the page to vanish and become an inked map of the surrounding area. The map shows the area in a 1-mile radius centered on the point where you read the scroll and indicates both structures and topography. By touching the map, a small light appears at your location to indicate where you are. Using a series of natural gestures when touching the page, you can cause the map to change its scale or displayed portion of the area. The scroll isn't destroyed when you read it, but can't be used again to create a different map.
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Book of Lore
Scroll of Mapping
Reflections of She Who Shapes All
First published in the Year of the Dauntless Dwarves (1412 DR)
Author: Harvestmistress Kamila
Language: Common
Rarity: Common
Contents: This book covers the teachings of Chauntea in regards to farming and a philosophy or reverence towards nature, specifically plants.
Game Mechanics: If you have this book to hand and you spend 1 minute reading through it, you can identify any common Faerûnian plant. After a short rest, you gain advantage on the next Intelligence (Nature) check to determine the properties of that plant. If you have this book to hand, you add your proficiency bonus when you use any agricultural tool. If you are already proficient in that tool, then your proficiency bonus is doubled.
Rise of the Dark Sun
First published in the Year of the Banner (1368 DR)
Author: Gormstadd the Rerisen
Language: Common
Rarity: Uncommon
Contents: The book details the history of the Mad God Cyric and many rites of Cyric’s church. While originally written by one of Cyric's first followers, Gormstadd the Rerisen from Voonlar, it contains various chapters written by anonymous disciples of Cyric that update the work to the present day.
Game Mechanics: If you have this book to hand and check it during a short rest, you gain advantage on the next Intelligence (Religion) check you make to recall lore about Cyric and Cyric’s church.
Jokes of the realms
First published in the Year of the Malachite Shadows (1460 DR)
Author: Varies
Language: Common
Rarity: Common
Contents: The book contains a collection of funny jokes and punch lines, mainly from the Sword Coast.
Game Mechanics: After 1 minute spent reading this book, you can add your proficiency bonus to any Charisma (Performance) check you make in the next 10 minutes to amuse humanoid creatures. If you are already proficient, then your proficiency bonus is doubled.
Pacts of Ancient Days
First published in the Year of the Toppled Tree (1220 DR)
Author: Anonymous
Language: Common
Rarity: Rare
Contents: The book details many warlock patrons, describing their appearance, motivations, and known powers.
Game Mechanics: If you have this book to hand and check it during a short rest, you gain advantage on the next Intelligence (Arcana) check you make to recall lore regarding a known patron.
Illusionary Ways
First published in the Year of the Elven Swords Returned (1465 DR)
Author: Hellia
Language: Common
Rarity: Rare
Contents: The book contains the tricks and secrets of the author: Hellia, the Lady Magician, a famous wayfarer illusionist.
Game Mechanics: If you spend one week of downtime reading this book, you learn the prestidigitation cantrip. When you attempt simple tricks with cards and similar objects, you can add your proficiency bonus to any Charisma (Performance) check. If you are already proficient, then your proficiency bonus is doubled.
A Guide to the Underdark
First published in the Year of the Gauntlet (1369 DR)
Author: Drizzt Do’Urden
Language: Undercommon
Rarity: Rare
Contents: The book was written by the famous drow adventurer for Lady Alustriel of the Silver Marches. It describes the Underdark and its denizens.
Game Mechanics: If you have this book to hand and check it during a short rest, you gain advantage on the next Intelligence (History) or Intelligence (Nature) check you make to recall lore about the Underdark or the creatures that typically live there.
The History of Cormyr
First published in the Year of the Warrior Princess (1489 DR)
Author: Maiken of Suzail
Language: Common
Rarity: Uncommon
Contents: The book recounts the history of Cormyr from the reign of King Faerlthann, the First King (26 DR), to the death of King Foril I (1486 DR).
Game Mechanics: If you have this book to hand and check it during a short rest, you gain advantage on the next Intelligence (History) check about important people or historical facts relating to the Kingdom of Cormyr.
Trails of the Sword Coast
First published in the Year of the Ageless One (1479 DR)
Author: Firth, “The Lonewalker”
Language: Common
Rarity: Uncommon
Contents: The book is written by the famous wayfarer Firth the Lonewalker. It describes little-known trails in the wilderness of the Sword Coast.
Game Mechanics: If you have this book to hand and check it during a short rest, you gain advantage on the next Wisdom (Survival) check you make when you try to avoid becoming lost in wilderness areas along the Sword Coast.
Fire, Walk with Me
First published in the Year of the Smiling Flame (1145 DR)
Author: Nicor, the Firebringer
Language: Ignan
Rarity: Rare
Contents: The author was a tiefling fascinated by fire, who spent much time traveling in the Elemental Plane of Fire. The book contains a summary of Nicor’s time in that plane, with descriptions of creatures that lived there, and the formula to create flasks of alchemist’s fire.
Game Mechanics: If you read this book, when you finish a long rest, you can make a DC 15 Intelligence (Arcana) check. On a success, you gain the knowledge to create alchemist's fire. You need alchemist's supplies and 25 gp of ingredients. After a week of work, you can create 1d3+1 flasks of alchemist’s fire. On a failed check, you can’t make a new check until a week has passed. If you have this book to hand and check it during a short rest, you gain advantage on the next Intelligence (Arcana) or (Nature) check about creatures who hail from the Elemental Plane of Fire.
Life of a Seawoman
First published in the Year of the Plotting Priests (1458 DR)
Author: Laira Saifan
Language: Common
Rarity: Uncommon
Contents: The book details the tales of the author, a sailor, from her younger days to her retirement. It’s full of descriptions of islands and coasts, tide times of many coastal areas, fauna and flora of the sea, and many folk tales related to oceans.
Game Mechanics: If you have this book to hand and check it during a short rest, you gain advantage on the next Intelligence (Nature) check you make to recall lore about sea areas or sea creatures.
Ecology of the Dragonborn
First published in the Year of the Second Circle (1470 DR)
Author: Rezena Mystan
Language: Draconic
Rarity: Uncommon
Contents: The book describes the dragonborn race from the myth of its origins to the present day. Chapters illustrate the history, personality, culture, religion, art, and abilities of the dragonborn race.
Game Mechanics: If you spend one week of downtime reading this book, you gain advantage on any future Charisma check you make while dealing with dragonborn creatures .
Libraries of Faerun
First entry in the Year of the Portentous Waters (1152 DR)
Authors: Various members of the Harpell Family
Language: Various, and many entries are coded
Rarity: Very rare
Contents: This hand-written volume details various hidden libraries around Faerun and their contents.
Game Mechanics: By studying the book for at least a hour per day over 3 days, you learn about a hidden library in a specific area of Faerun or hidden collections in a known library.
From the library of the Church of Helm
- Demonology - The Doctrine of Devils
- A brief history of, Dwarves (Vol.II)
- Demoniality - Incubi and Succubi
- The History of Evermeet - a book describing the last kingdom of the elves, a wandering island on the trackless sea
- A brief history of, Orcs (Vol.VI)
- Appetizing Kitchen: The People's Choice
- Steganographia
- The Sarenrae Scripture - a scripture that appears to be from a different world called Exandria
- Auspcious Teachings on Escape Artistry
- Great Teachings on Detecting Forgery
- On the History of the First Era: A historical documentation of the day-to-day life in the antiquated Prime Material [Conveniently missing pages about the beginning of the spell plague]
- Noble Expositions of the Recent History of the World