Answer each question then click Next. When you're finished, you'll be given a character sheet you can print to PDF.
What's your character's name?
What are your character's pronouns?
How does your character look?
Your character can look like anything, but their clothes, the things they carry, and how they move through the world reveals their past. What parts of being an adventurer still show? What have they worked to change?
This look will be used to generate a character portrait that matches the atmosphere of the tavern site. You will be asked to choose the appropriate look from several options.
Give your character some details
Add your own details or select from the options below.
Your jobs represent roles or activities you took on as an adventurer, and what you do now in town. They’re a bit like classes or playbooks you might find in other games.
What job did you do as an adventurer?
Bard
Paladin
Swashbuckler
Druid
Ranger
Wizard
Fighter
Rogue
Choose three adventurer experiences.
Your experiences are special skills, training, feats, knowledge, etc., you’ve accumulated from your time as an adventurer or living in town.
Bard
Bag of Tricks
Card magic, juggling clubs, and other spectacles
Devil’s Fingers
Prodigious skill with an instrument
Alluring Voice
The voice of an angel
Golden Words
Convince anyone of anything
Inspiration
Power up your friends
Druid
Green Thumb
An affinity for plant magic
Natural Armor
Skin becomes bark or stone
Shapeshifter
Various animal forms
Naturespeak
Understand plants and animals
Force of Nature
Bend the land around you to your will
Fighter
Intimidation
Make them do what you want
Master of Arms
Armed and dangerous with anything
Brute Strength
Move the immovable
Endurance
Nothing can stop you
Legendary Weapon
An artifact of immense power
Paladin
Guidance
A sign from your deity
Holy Armor
Divine protection
Healing Touch
Treat wounds
Smite
Destroy the unholy
Taunt
Draw enemies towards you
Ranger
Deadeye
Pinpoint accuracy
True North
Unerring sense of direction
Animal Companion
A wild friend
Tracking
Follow any trail
Camouflage
Disappear into nature
Rogue
Cat’s Grace
Extraordinary agility
Nimble Fingers
No lock stays locked, no trap can catch you
Lightfoot
Act undetected
Adder’s Fangs
Deadly poisons and their antidotes
Sixth Sense
Never be caught off guard
Swashbuckler
Duellist
Master of the blade
In the Rigging
Climbing and acrobatic feats
Sea Legs
Balance on any surface
Barbed Tongue
Your words hit where they hurt
Bravado
Never falter
Wizard
Prestidigitation
Small wonders
Fireball
Mastery of flame
Invisibility
Move unseen
Magic Missile
Projectiles of astounding accuracy
Arcana
Vast knowledge of the magical and unusual
Choose a town job.
What role do you play in town?
Apothecary
Farmer
Lookout
Scholar
Chef
Healer
Merchant
Crafter
Hunter
Poet
As you play, you'll exchange your adventurer experiences with town experiences. Here, you can preview the experiences available for your chosen town job
Apothecary
Brewer
Concoct potions, salves, balms, and more
Smell the Flowers
A keen nose, mastery of scents
Pipeleaf
Calm the nerves
Botanist
Know every plant in the area
Distillation
Strengthen the good in something
Chef
Clean Cut
Mince, dice, chop, slice
Grillmaster
Expert at grilling food and subordinates
Parts Unknown
Knowledge of ingredients from all over
Refined Palate
A sense of taste second to none
Call the Shots
Quick thinking and split-second decisions
Crafter
Finesse
Acute manual dexterity
Repair
Fix anything, with enough time
Artisan
Create beautiful things
Mason
Build strong structures
Patron
You have a wealthy benefactor
Farmer
Preservation
Make food taste better and last longer
Weathervane
Predict the weather a few days in advance
Bounty
Your harvests are large and exquisite
Handler
Caring for and communicating with animals
Home Remedies
Unconventional solutions
Healer
Warm Presence
You are comforting to be around
Safe Haven
Know how to make a space feel welcoming
Thanatologist
Help the dead find peace, help the living grieve
Ritual
Know the traditions and customs of many
Bandage Wounds
Treat injuries
Hunter
The Usual Spot
Know the best areas for hunting and foraging
Trapper
A steady supply of meat and furs
Secret Paths
Know the area like the back of your hand
Lying in Wait
Master of concealment
Offerings
On good terms with the local spirits
Lookout
Eyes on the Horizon
Spot trouble before it starts
Ears on the Ground
You heard it first
Organizer
Bring people together
Garrison
You never have to work alone
Shoulder Throw
Defend yourself when necessary
Merchant
Trader
Something I need for something you need
Network
Able to obtain anything
The Back Room
Satisfy most everyday needs
The Perfect Gift
Know exactly what people want
Well-Traveled
Know the customs and languages of the world
Poet
Spin Straw into Gold
Tell enchanting stories
Say the Right Thing
Tell them what they want or need to hear
Chronicler
Make sure people will remember
Parable
A lesson for every situation
A Friend in Need
Know who to call for a favor
Scholar
Well Read
You know it, or you know where to learn it
Jury Rigging
Invent your way out of a sticky situation
Keen Observation
Something only you could see
Defuse
Handle something dangerous
Streamline
Get it done faster
Once the Print dialogue pops up, choose Save to PDF to download a copy
(close it the first time and print again, if there aren't icons under your character's job titles)
Character Sheet
Name:Mary SuePronouns:she/her
Look:Mary Sue is a perfectly coiffed half elf with brown hair and blue eyes.